Trappola Game Rules

Rules based on the Trappola Piatnik Edition (1988) by Robert S. Kissel and Michael Dummett

General Rules

The Four Suits

Spade Spade
Coppe Coppe
Denari Denari
Bastoni Bastoni

Card Ranks (Example: Spade)

2
Spade
2
7
Spade
7
8
Spade
8
9
Spade
9
10
Spade
10
Fa
Spade
Fa
Cav
Spade
Cav
Re
Spade
Re
A
Spade
A
increasing rank

How to Score Points

The "Pay" figures below apply to 3-4 player games only. A two-player partie has no Bulka and no payments at all - there, only the points count.

1 Winning Stichs with Valuable Cards

When you win a stich with valuable cards, you score points based on the cards in that stich:

Fa
Bastoni
Fa
3 pts
Cav
Bastoni
Cav
4 pts
Re
Bastoni
Re
5 pts
A
Bastoni
A
6 pts
2 Stich Bonuses (Stichprämien)

Stich bonuses provide bonus points. Payments go into Bulka. A stich "won with a 2" means you won it with a 2 of your own - not that a 2 was merely played in it.

Winning the first stich with 2
Pts
52
Pay
20
Winning a stich with 2 (stichs 2-8)
Pts
10
Pay
5
Winning the last stich with 2
Pts
26
Pay
10
Winning the last 2 stichs both with 2
Pts
52
Pay
20
Winning the last 3 stichs all with 2
Pts
78
Pay
30
Winning the last stich (not with 2)
Pts
6
Pay
Marc (winning all 9 stichs)
Pts
30
Pay
10

Only one of the three last-stich bonuses applies - whichever covers the most of the last stichs you won with a 2. A stich counted there does not additionally earn the bonus for stichs 2-8.

Marc is independent and stacks with the other stich bonuses.

3 Figura Announcements

Special card combinations can be announced for bonus points. Payments are direct (opponent pays you). Announcing is voluntary - without an announcement there are neither points nor payments.

Bianka
No face cards or Aces - can be announced anytime
Pts
20
Pay
10
Blans
No face cards (Fante, Cavallo, Re) - announced with your first card
Pts
10
Pay
5
Three Courts
3x Fante, Cavallo, or Re - announced with your first card
Pts
6
Pay
5
Four Courts
4x Fante, Cavallo, or Re - announced with your first card
Pts
12
Pay
10
Three Deuces
3x 2 cards - announced with your first card
Pts
10
Pay
5
Four Deuces
4x 2 cards - announced with your first card
Pts
20
Pay
10
Three Aces
3x Aces - announced when you play your first Ace, must win all declared Aces
Failure: only 6 pts if you lose any Ace
Pts
30
Pay
5
Four Aces
4x Aces - announced when you play your first Ace, must win all declared Aces
Failure: only 12 pts if you lose any Ace
Pts
40
Pay
10

How to announce: call the cards and their points - "Re for 6", "Cavalli for 12", "Deuces for 10", "Aces for 30", and so on. Blans and Bianka are called by name.

Note: For 3-card sets (Courts and Deuces), the opponent may ask "Manko?" when playing their second card - the announcer must then name the missing suit. No Manko for 4-card sets or Aces.

The Ace announcement may be held back until you play your first Ace. If you play that Ace without announcing, the announcement is no longer possible for that number of Aces in this partie.

Several Figura may be combined in the same partie as long as each one qualifies on its own - an Ace announcement, a Deuce Figura and Blans can be announced side by side.

Bulka (2 Players)

Basics

Card deck: 36 cards (without 3, 4, 5, 6)

Players: 2 players (1 vs 1 partie)

Hand cards: 9 cards per player (18 cards in total in play)

Remaining deck: The remaining 18 cards form a deck. The bottom card of the deck is face-up (openly visible)

Dealing the Cards

Roles: One player deals the cards, the other one is the challenger

Shuffle and cut: Both players may shuffle, the dealer shuffles last, then the challenger cuts

Dealing: 9 cards per player in three packets of three cards. The challenger receives the first packet

Gameplay

1
Leading: The challenger opens the first stich - the card played determines the suit
2
Following suit: The other player must follow suit if they have a card of that suit
3
No stich obligation: There is no obligation to win the stich
4
Winning the stich: The highest card of the led suit wins the stich
5
Next stich: The winner of the stich leads the next card

Important Rules

No trump: All suits are equal, only rank matters
Must follow suit: If possible, the suit must be followed
No obligation to win: You can intentionally play low cards
Points count: Only won stichs with valuable cards bring points
Cards are final: A played card stands. A correction is only possible if the mistake is noticed before the opponent has played their card
Rule violations

Playing a different suit although you could have followed suit loses the partie unconditionally, regardless of the score so far. The same applies to comparable violations that cannot be settled by an immediate correction.

Alifer

A tie does not trigger Alifer in a two-player partie. Both players may still agree on Alifer at the start of a partie.

Game Objective

Win stichs with valuable cards and collect the most points. In Bulka (2 players), only 18 of the 36 cards are used - 9 cards per player.

Bulka (3-4 Players)

Overview

In 3-player and 4-player Bulka, only 2 players compete at a time. The other player(s) sit out and watch until it is their turn to play.

Each partie is a standard 1-on-1 match with 9 cards per player. The basic gameplay rules remain the same as 2-player Bulka.

Starting Order

Every player draws a card. The player with the lowest card becomes the first dealer, the player with the highest card the first challenger. The remaining players line up in the queue in descending order of their drawn cards. Players with cards of equal rank draw again.

3-Player Rotation

1
First partie: The card draw decides who starts, one player sits out
2
Winner stays: The winner of each partie stays at the table as dealer and plays against the player who was sitting out
3
Loser sits out: The loser sits out for the next partie and watches

4-Player Rotation

1
First partie: The card draw decides who starts, two players sit out in a queue
2
Winner stays: The winner stays at the table as dealer and plays against the player who has been waiting longest (front of queue)
3
Loser joins queue: The loser goes to the back of the sitting-out queue

The Bulka Pot

In 3-4 player games, there is a Bulka that players compete for. It is never won by an ordinary partie - only by winning a partie you announced "Pro" for.

Before each partie both active players pay the base stake of 10 tokens into the Bulka. A multiple of it may be agreed before the game - all payments and stich bonuses then scale accordingly.

Announcing "Pro"

Once you have won 2 parties in a row you may announce "Pro" before the next partie begins. You are not obliged to - you may play on and announce later, but without an announcement you never win the Bulka. Win the announced partie and the entire Bulka is yours.

On top of the base stake, the Pro announcer pays a second stake into the Bulka. During the Pro partie the players who are sitting out may advise the defender - misleading remarks included. Only cheating is forbidden, above all looking at a player's cards, and every card and announcement remains the defender's own decision.

In any other partie the players who are sitting out must stay silent - no remarks, no hints, no influence on the play.

Tie: Alifer

If both players finish the partie on the same score, Alifer is triggered automatically. Both players may also agree on Alifer at any time.

The partie is replayed with the same dealer and the stake multiplier doubles - every payment from announcements and stich bonuses scales with it. The point values themselves stay unchanged.

When the Bulka Pot is Won

3-Player Mode:

The winner sits out for the next partie (victory pause)
The loser and the player who was sitting out become active
All consecutive win counters reset to 0

4-Player Mode:

Both the winner and loser sit out (go to back of queue)
The two players from the queue become active
All consecutive win counters reset to 0

Leaving and Joining

You may leave the game at any time as long as you are not part of a running partie - a partie that has begun must be played to the end. The game continues with the remaining players. Whoever leaves has no claim on the Bulka; the stake already paid stays in it.

A further player may only join a running game if all players agree and the Bulka is empty, or so few parties have been played since it was last emptied that the newcomer - placed at the back of the queue - would not yet have had their turn as challenger.

End of the Game

Winning the Bulka does not necessarily end the game - unless agreed otherwise, play continues with a new Bulka and the rotation reset. The game ends at the agreed time, and the Bulka is then split equally among all players. If a valid Pro announcement is still outstanding, that partie is played out first.